The sixth book in the thrilling, action-packed, New York Times bestselling I Am Number Four series! For years the Garde have fought the Mogadorians in secret. Now all of that has changed. The invasion has begun. If the Garde can't find a way to stop the Mogs, humanity will suffer the same fate as the Lorien: annihilation.
There is still hope. When the Elders sent the Garde to Earth, they had a plan—one which the Garde are finally starting to understand. In the climax of The Revenge of Seven, a group of the Garde traveled to an ancient pyramid in Mexico known to their people as the Sanctuary. There they awoke a power that had been hidden within our planet for generations. Now this power can save the world . . . or destroy it. It will all depend on who wields it. - Author's Website
Wednesday, September 2, 2015
Wednesday, August 5, 2015
Dragonbane by Sherryilyn Kenyon
Out of all the mysterious boarders who call Sanctuary home, no one is more antisocial or withdrawn than Maxis Drago. But then, it’s hard to blend in with the modern world when you have a fifty foot wingspan.
Centuries ago, he was cursed by an enemy who swore to see him fall. An enemy who took everything from him and left him forever secluded.
Modern day New Orleans has become a battleground for the oldest of evils. And two dragons will hold the line, or go down in flames.
Author's Website
Centuries ago, he was cursed by an enemy who swore to see him fall. An enemy who took everything from him and left him forever secluded.
Modern day New Orleans has become a battleground for the oldest of evils. And two dragons will hold the line, or go down in flames.
Author's Website
Wednesday, July 15, 2015
The Harvest (The Heartland Trilogy; Book #3)
Blood will water the corn...
It’s been a year since the Saranyu flotilla fell from the sky, and life in the Heartland has changed. Gone are the Obligations and the Harvest Home festivals. In their place is a spate of dead towns, the former inhabitants forced into mechanical bodies to serve the Empyrean—and crush the Heartland.
When Cael awakens from a Blightborn sleep, miles away from the world he remembers, he sets out across the Heartland to gather his friends for one last mission. As the mechanicals, a war flotilla, and a pack of feral Empyrean girls begin to close in on the Heartland, there isn’t much time to make their next move. But if they can uncover a secret weapon in time, Cael and his friends might just find themselves with the power to save the world—or destroy it—resting in their hands.
Tuesday, July 14, 2015
Armada
THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE
It’s just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom—if he can make it that long without getting suspended again.
Then he glances out his classroom window and spots the flying saucer.
At first, Zack thinks he’s going crazy.
A minute later, he’s sure of it. Because the UFO he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.
But what Zack’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.
Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can’t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn’t something about this scenario seem a little too… familiar?
Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you’ve ever read before—one whose every page is infused with author Ernest Cline’s trademark pop-culture savvy. (Amazon.com) Author's Website
It’s just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom—if he can make it that long without getting suspended again.
Then he glances out his classroom window and spots the flying saucer.
At first, Zack thinks he’s going crazy.
A minute later, he’s sure of it. Because the UFO he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.
But what Zack’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.
Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can’t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn’t something about this scenario seem a little too… familiar?
Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you’ve ever read before—one whose every page is infused with author Ernest Cline’s trademark pop-culture savvy. (Amazon.com) Author's Website
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| Also by Ernest Cline |
Wednesday, June 24, 2015
The Forever Man (WARP Book 3) by Eoin Colfer
Riley, an orphan boy living in Victorian London, has achieved his dream of becoming a renowned magician, the Great Savano. He owes much of his success to Chevie, a seventeen-year-old FBI agent who traveled from the future in a time pod and helped him defeat his murderous master, Albert Garrick. But it is difficult for Riley to enjoy his new life, for he has always believed that Garrick will someday, somehow, return to seek vengeance.
Chevie has assured Riley that Garrick was sucked into a temporal wormhole, never to emerge. The full nature of the wormhole has never been understood, however, and just as a human body will reject an unsuitable transplant, the wormhole eventually spat him out. By the time Garrick makes it back to Victorian London, he has been planning his revenge on Riley for centuries. But even the best-laid plans can go awry, and when the three are tossed once more into the wormhole, they end up in a highly paranoid Puritan village where everything is turned upside down. Chevie is accused of being a witch, Garrick is lauded as the town's protector, and . . . is that a talking dog? Riley will need to rely on his reserve of magic tricks to save Chevie and destroy his former master once and for all.
Chevie has assured Riley that Garrick was sucked into a temporal wormhole, never to emerge. The full nature of the wormhole has never been understood, however, and just as a human body will reject an unsuitable transplant, the wormhole eventually spat him out. By the time Garrick makes it back to Victorian London, he has been planning his revenge on Riley for centuries. But even the best-laid plans can go awry, and when the three are tossed once more into the wormhole, they end up in a highly paranoid Puritan village where everything is turned upside down. Chevie is accused of being a witch, Garrick is lauded as the town's protector, and . . . is that a talking dog? Riley will need to rely on his reserve of magic tricks to save Chevie and destroy his former master once and for all.
Monday, June 8, 2015
Secret of the Sevens
Everyone at Singer, a boarding school for underprivileged kids, knows the urban legend of the Society of Seven. Decades ago, the original members of the secret guild for elite students murdered the school’s founder and then perished in the fire they lit to hide the evidence. Or so the story goes.
Talan Michaels doesn't care about Singer’s past. He’s too focused on his future and the fact that he’ll be homeless after he graduates in May. To take his mind off it, he accepts a mysterious invitation to join a group calling itself the Sevens. He expects pranks, parties, and perks. Instead, he finds himself neck-deep in a conspiracy involving secret passages and cryptic riddles about the school’s history. Even worse, he’s now tangled in web of lies someone will kill to keep hidden.
Talan Michaels doesn't care about Singer’s past. He’s too focused on his future and the fact that he’ll be homeless after he graduates in May. To take his mind off it, he accepts a mysterious invitation to join a group calling itself the Sevens. He expects pranks, parties, and perks. Instead, he finds himself neck-deep in a conspiracy involving secret passages and cryptic riddles about the school’s history. Even worse, he’s now tangled in web of lies someone will kill to keep hidden.
Monday, May 18, 2015
Maximum Ride Forever #9
THE NINTH AND ULTIMATE MAXIMUM RIDE STORY IS HERE! Legions of Max fans won't be disappointed by this encore episode in the beloved series about the incredible adventures as Maximum Ride boldly navigates a post-apocalyptic world, she and her broken flock are roaming the earth, searching for answers to what happened. All will be revealed in this last spectacular "ride"- a brand-new grand finale featuring all of the nonstop action, twists and turns that readers can rely on in a blockbuster Patterson page turner! (Goodreads)
Author's Website
Author's Website
Tuesday, April 14, 2015
Memory Man by David Baldacci
Amos Decker's life changed forever--twice.
The first time was on the gridiron. A big, towering athlete, he was the only person from his hometown of Burlington ever to go pro. But his career ended before it had a chance to begin. On his very first play, a violent helmet-to-helmet collision knocked him off the field for good, and left him with an improbable side effect--he can never forget anything.
The second time was at home nearly two decades later. Now a police detective, Decker returned from a stakeout one evening and entered a nightmare--his wife, young daughter, and brother-in-law had been murdered.
His family destroyed, their killer's identity as mysterious as the motive behind the crime, and unable to forget a single detail from that horrible night, Decker finds his world collapsing around him. He leaves the police force, loses his home, and winds up on the street, taking piecemeal jobs as a private investigator when he can.
The first time was on the gridiron. A big, towering athlete, he was the only person from his hometown of Burlington ever to go pro. But his career ended before it had a chance to begin. On his very first play, a violent helmet-to-helmet collision knocked him off the field for good, and left him with an improbable side effect--he can never forget anything.
The second time was at home nearly two decades later. Now a police detective, Decker returned from a stakeout one evening and entered a nightmare--his wife, young daughter, and brother-in-law had been murdered.
His family destroyed, their killer's identity as mysterious as the motive behind the crime, and unable to forget a single detail from that horrible night, Decker finds his world collapsing around him. He leaves the police force, loses his home, and winds up on the street, taking piecemeal jobs as a private investigator when he can.
Thursday, April 2, 2015
The Door in the Moon (Obsidian Mirror Book 3)
This New York Times bestselling author once again shows us that she is a master of world-building and surprising plot-twists. The vast, intricate world, fascinating revelations, and unexpected turns in the final book of the Obsidian Mirror trilogy will appeal to readers of Cassandra Claire, and will satisfy existing fans fully.
Author's Website
It's Midsummer Night, it's hot, and everyone in Wintercombe Abbey is dreaming strange and disturbing dreams. But what wakes Jake is the cold muzzle of a pistol pressed to his forehead. Who is the mysterious thief waiting for him beyond the Obsidian Mirror? And where will he find his father in the lost ages of the past? In the third volume of the Obsidian Mirror Quartet Jake and Sarah are swept into a nightmare world of revolution and murder, while Oberon Venn has to face the choice between staying mortal or losing his soul in the tangled green wildwood of the Shee. With a masked ball, priceless emeralds, an enchanted monk and a desperate struggle at the very foot of the guillotine, Catherine Fisher continues her breathtaking series of sorcery and amazing worlds with this adventure of magic and the dangerous search for those who Time has snatched away.
Author's Website
It's Midsummer Night, it's hot, and everyone in Wintercombe Abbey is dreaming strange and disturbing dreams. But what wakes Jake is the cold muzzle of a pistol pressed to his forehead. Who is the mysterious thief waiting for him beyond the Obsidian Mirror? And where will he find his father in the lost ages of the past? In the third volume of the Obsidian Mirror Quartet Jake and Sarah are swept into a nightmare world of revolution and murder, while Oberon Venn has to face the choice between staying mortal or losing his soul in the tangled green wildwood of the Shee. With a masked ball, priceless emeralds, an enchanted monk and a desperate struggle at the very foot of the guillotine, Catherine Fisher continues her breathtaking series of sorcery and amazing worlds with this adventure of magic and the dangerous search for those who Time has snatched away.
(Book #4 Conclusion: "Speed of Darkness" will be released next year.
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| Series Books #1 & #2 |
Wednesday, April 1, 2015
The Osiris Curse (Tweed & Nightingale Adventures #2)
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| Tweed & Nightingale Adventure #2 |
When Nikola Tesla is murdered and blueprints for his super weapons are stolen, Tweed and Nightingale are drawn into a global cat and mouse chase with his killers.
In Egypt, the duo begin to unravel the terrible truth behind Tesla's death, a secret so earth-shattering that if revealed it would mean rewriting the entire history of the world. But if the cult's plans aren't stopped, The future may be lost.
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| Tweed & Nightingale Adventure #1 |
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