Return to the zombie apocalypse wasteland that is the Rot & Ruin in this short story collection from Jonathan Maberry.
Benny Imura’s zombie-infested adventures are well-chronicled in the gripping novels Rot & Ruin, Dust & Decay, Flesh & Bone, and Fire & Ash. But what else was happening while he was on his quest? Who were the others navigating the ravaged landscape full of zombies?
Bits & Pieces fills in the gaps about what we know about First Night, surviving the plague, and traveling the land of Rot & Ruin. Eleven all-new short stories from Nix’s journal and eleven previously published stories, including “Dead & Gone” and “Tooth & Nail,” are now together and in print for the first time, along with the first-ever script for the Rot & Ruin comic books. - Author's Website
Wednesday, September 23, 2015
Wednesday, September 9, 2015
Redeemed (The Missing) Book #8 Conclusion
Jonah’s new twin must time travel and face off against his siblings’ worst enemy in order to save the future—and his family—in the eighth and final book of the New York Times bestselling The Missing series, which Kirkus Reviews calls “plenty of fun and great for history teachers as well.”
After traveling through history multiple times and finding out his original identity, Jonah thought he’d fixed everything. But some of his actions left unexpected consequences. His parents—and many other adults—are still stuck as teenagers. And now Jonah has a new sibling, an identical twin brother named Jordan.
As odd as all this is for Jonah, it’s beyond confusing for Jordan. How does everyone in his family have memories of Jonah when he doesn't? How can his annoying kid sister Katherine speak so expertly about time travel—and have people from the future treating her with respect? A few rash moves by Jordan send them all into the future—and into danger. What if he’s also the only one who can get them back to safety, once and for all?
After traveling through history multiple times and finding out his original identity, Jonah thought he’d fixed everything. But some of his actions left unexpected consequences. His parents—and many other adults—are still stuck as teenagers. And now Jonah has a new sibling, an identical twin brother named Jordan.
As odd as all this is for Jonah, it’s beyond confusing for Jordan. How does everyone in his family have memories of Jonah when he doesn't? How can his annoying kid sister Katherine speak so expertly about time travel—and have people from the future treating her with respect? A few rash moves by Jordan send them all into the future—and into danger. What if he’s also the only one who can get them back to safety, once and for all?
Rogue: The Paladin Prophecy Book 3
Will West is playing a dangerous game. Months after uncovering the sinister Paladin Prophecy plot, Will continues to work with the mastermind behind the project—none other than his own grandfather, Franklin Greenwood. Will cooperates in order to keep his friends safe. But are they really secure in the hands of a madman?
Under constant surveillance, Will and his friends secretly devise a plan to defeat Franklin Greenwood and his Knights of the Charlemagne. The team must enter the Never-Was and find an elusive group of supernatural beings called the Hierarchy. But as the battle approaches, the alliance uncovers old secrets that threaten to tear them apart. Can they protect Earth from the demons beyond? Or will a rogue player destroy them and the world they live in? (Amazon.com) Author's Website
Under constant surveillance, Will and his friends secretly devise a plan to defeat Franklin Greenwood and his Knights of the Charlemagne. The team must enter the Never-Was and find an elusive group of supernatural beings called the Hierarchy. But as the battle approaches, the alliance uncovers old secrets that threaten to tear them apart. Can they protect Earth from the demons beyond? Or will a rogue player destroy them and the world they live in? (Amazon.com) Author's Website
![]() |
| Paladin Trilogy: Books 1 & 2 |
Wednesday, September 2, 2015
The Copper Gauntlet (Magisterium, Book 2)
From Holly Black and Cassandra Clare comes the second entry in the New York Times bestselling series that defies what you think you know about the worlds of good and evil. Author's Website - Author's Website
The Fate of Ten (Lorien Legacies) Book 6 of "I am Four"
The sixth book in the thrilling, action-packed, New York Times bestselling I Am Number Four series! For years the Garde have fought the Mogadorians in secret. Now all of that has changed. The invasion has begun. If the Garde can't find a way to stop the Mogs, humanity will suffer the same fate as the Lorien: annihilation.
There is still hope. When the Elders sent the Garde to Earth, they had a plan—one which the Garde are finally starting to understand. In the climax of The Revenge of Seven, a group of the Garde traveled to an ancient pyramid in Mexico known to their people as the Sanctuary. There they awoke a power that had been hidden within our planet for generations. Now this power can save the world . . . or destroy it. It will all depend on who wields it. - Author's Website
There is still hope. When the Elders sent the Garde to Earth, they had a plan—one which the Garde are finally starting to understand. In the climax of The Revenge of Seven, a group of the Garde traveled to an ancient pyramid in Mexico known to their people as the Sanctuary. There they awoke a power that had been hidden within our planet for generations. Now this power can save the world . . . or destroy it. It will all depend on who wields it. - Author's Website
Wednesday, August 5, 2015
Dragonbane by Sherryilyn Kenyon
Out of all the mysterious boarders who call Sanctuary home, no one is more antisocial or withdrawn than Maxis Drago. But then, it’s hard to blend in with the modern world when you have a fifty foot wingspan.
Centuries ago, he was cursed by an enemy who swore to see him fall. An enemy who took everything from him and left him forever secluded.
Modern day New Orleans has become a battleground for the oldest of evils. And two dragons will hold the line, or go down in flames.
Author's Website
Centuries ago, he was cursed by an enemy who swore to see him fall. An enemy who took everything from him and left him forever secluded.
Modern day New Orleans has become a battleground for the oldest of evils. And two dragons will hold the line, or go down in flames.
Author's Website
Wednesday, July 15, 2015
The Harvest (The Heartland Trilogy; Book #3)
Blood will water the corn...
It’s been a year since the Saranyu flotilla fell from the sky, and life in the Heartland has changed. Gone are the Obligations and the Harvest Home festivals. In their place is a spate of dead towns, the former inhabitants forced into mechanical bodies to serve the Empyrean—and crush the Heartland.
When Cael awakens from a Blightborn sleep, miles away from the world he remembers, he sets out across the Heartland to gather his friends for one last mission. As the mechanicals, a war flotilla, and a pack of feral Empyrean girls begin to close in on the Heartland, there isn’t much time to make their next move. But if they can uncover a secret weapon in time, Cael and his friends might just find themselves with the power to save the world—or destroy it—resting in their hands.
Tuesday, July 14, 2015
Armada
THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE
It’s just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom—if he can make it that long without getting suspended again.
Then he glances out his classroom window and spots the flying saucer.
At first, Zack thinks he’s going crazy.
A minute later, he’s sure of it. Because the UFO he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.
But what Zack’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.
Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can’t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn’t something about this scenario seem a little too… familiar?
Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you’ve ever read before—one whose every page is infused with author Ernest Cline’s trademark pop-culture savvy. (Amazon.com) Author's Website
It’s just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom—if he can make it that long without getting suspended again.
Then he glances out his classroom window and spots the flying saucer.
At first, Zack thinks he’s going crazy.
A minute later, he’s sure of it. Because the UFO he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.
But what Zack’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.
Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can’t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn’t something about this scenario seem a little too… familiar?
Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you’ve ever read before—one whose every page is infused with author Ernest Cline’s trademark pop-culture savvy. (Amazon.com) Author's Website
![]() |
| Also by Ernest Cline |
Wednesday, June 24, 2015
The Forever Man (WARP Book 3) by Eoin Colfer
Riley, an orphan boy living in Victorian London, has achieved his dream of becoming a renowned magician, the Great Savano. He owes much of his success to Chevie, a seventeen-year-old FBI agent who traveled from the future in a time pod and helped him defeat his murderous master, Albert Garrick. But it is difficult for Riley to enjoy his new life, for he has always believed that Garrick will someday, somehow, return to seek vengeance.
Chevie has assured Riley that Garrick was sucked into a temporal wormhole, never to emerge. The full nature of the wormhole has never been understood, however, and just as a human body will reject an unsuitable transplant, the wormhole eventually spat him out. By the time Garrick makes it back to Victorian London, he has been planning his revenge on Riley for centuries. But even the best-laid plans can go awry, and when the three are tossed once more into the wormhole, they end up in a highly paranoid Puritan village where everything is turned upside down. Chevie is accused of being a witch, Garrick is lauded as the town's protector, and . . . is that a talking dog? Riley will need to rely on his reserve of magic tricks to save Chevie and destroy his former master once and for all.
Chevie has assured Riley that Garrick was sucked into a temporal wormhole, never to emerge. The full nature of the wormhole has never been understood, however, and just as a human body will reject an unsuitable transplant, the wormhole eventually spat him out. By the time Garrick makes it back to Victorian London, he has been planning his revenge on Riley for centuries. But even the best-laid plans can go awry, and when the three are tossed once more into the wormhole, they end up in a highly paranoid Puritan village where everything is turned upside down. Chevie is accused of being a witch, Garrick is lauded as the town's protector, and . . . is that a talking dog? Riley will need to rely on his reserve of magic tricks to save Chevie and destroy his former master once and for all.
Monday, June 8, 2015
Secret of the Sevens
Everyone at Singer, a boarding school for underprivileged kids, knows the urban legend of the Society of Seven. Decades ago, the original members of the secret guild for elite students murdered the school’s founder and then perished in the fire they lit to hide the evidence. Or so the story goes.
Talan Michaels doesn't care about Singer’s past. He’s too focused on his future and the fact that he’ll be homeless after he graduates in May. To take his mind off it, he accepts a mysterious invitation to join a group calling itself the Sevens. He expects pranks, parties, and perks. Instead, he finds himself neck-deep in a conspiracy involving secret passages and cryptic riddles about the school’s history. Even worse, he’s now tangled in web of lies someone will kill to keep hidden.
Talan Michaels doesn't care about Singer’s past. He’s too focused on his future and the fact that he’ll be homeless after he graduates in May. To take his mind off it, he accepts a mysterious invitation to join a group calling itself the Sevens. He expects pranks, parties, and perks. Instead, he finds himself neck-deep in a conspiracy involving secret passages and cryptic riddles about the school’s history. Even worse, he’s now tangled in web of lies someone will kill to keep hidden.
Subscribe to:
Posts (Atom)











